Why is corki good




















Sorcerer's Shoes. Immortal Shieldbow. Infinity Edge. Essence Reaver. Lethal Tempo. Presence of Mind. Legend: Bloodline. Last Stand. Jhin AD Carry. Corki wins more against Name Winrate. Zoe Mid. Syndra Mid. Akali Mid. LeBlanc Mid. Corki loses more against Name Winrate. Ahri Mid. Katarina Mid.

Vex Mid. Kassadin Mid. Sylas Mid. Post a Comment Your name: Comment:. All rights reserved. Also available on Android. Page generated in 0. Kindred Jungle S Tier. Jhin Bottom Lane S Tier. Jinx Bottom Lane A Tier. Draven Bottom Lane A Tier.

Counter picks. Aurelion Sol. Ban suggestions. Game content and materials are trademarks and copyrights of their respective companies, publisher and its licensors. RankedBoost is not affiliated with the game companies, publisher and its licensors. We may use cookies to personalize content, ads, provide social media features and analyze our site traffic.

By continuing to use our site, you accept our use of cookies. Learn more at Terms of Service and Privacy Policy. Do enough damage with gatling gun so they die from exactly 1 basic attack after a towershot. When the minions are low enough, make sure to turn around, so the Gatling Gun doesn't do too much damage or else you will lose minions to tower. Missile Barrage the 3rd big rocket has more range than the other rockets due to the explosion radius.

It can be used to quickly clear the minion wave combined with Phosphorus Bomb. When you are going for a all-in, get your big rocket ready first for maximum damage output. Surviving ganks and wave control. Do you find yourself dying to jungle ganks way too often?

Wave Management. What does it mean to freeze and how do i do it? When to freeze the wave. Play Video. That wraps up my Corki guide! If you've read everything and still have any questions, feel free to ask in the comments section. Corki's Top Items Muramana. Essence Reaver. Rapid Firecannon.

Corki's Top Runes. Yeager Corki Guide. Follow Twitter YouTube Twitch. Cast Your Vote Today! Join MFN. Corki is known as a midgame champion, but he scales really well into lategame with the crit build. With enough items you can oneshot squishies like an assassin.

You pick Corki when you want a safe champ with consistant DPS and strong teamfight abilities. This of course means positioning is really important. There is no built-in CC in his kit, so he is a easy target for assassins. The champion is also very skillshot reliant - he does rely on doing a lot of damage from his Phosphorus Bomb and Missile Barrage which can sometimes be hard to land.

High mana costs can be a problem until Trinity Force. Always take this. Your goal is to farm towards your first big powerspike Trinity Force since you're quite weak before that. You can also help out your team by flanking with Teleport or have global presence as a splitpusher. Lethal Tempo : Caster champions rely a lot on their abilities to deal most of their damage.

When the abilities are on cooldown, there will be some down time before they can dish out damage again. This keystone completely removes that weakness while also turning Corki into a hyper carry. Since you're already building crit items, every single auto attack is going to hit like a truck in the later stages of the game.

It's riskier to use in the early game because it doesn't give you any sustain but it's by far the best scaling keystone on Corki. Presence of Mind : This helps fixing any mana issues you might have alongside Manamune.

Legend: Bloodline : Best scaling rune in this tier that gives you a ton of sustain in the later stages once you have enough stacks. Coup de Grace : A consistent rune because execution damage is always strong at every point in the game. Manaflow Band : Corki uses up a lot of mana, especially with spammable abilities like his ultimate. Getting Trinity Force helps with some of the mana problems, but Manaflow Band fixes it completely. A bonus mana and a boost to the mana regen passive when fully stacked, should be more than enough for the rest of the game.

Gathering Storm : A scaling rune that's barely noticeable until the 20 minute mark. Afterwards it becomes extremely powerful giving you so much AD for every 10 minute that passes, meaning that it outscales even keystones as the game progresses. Hextech Munitions Passive : Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.

Phosphorus Bomb Q : Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. This is our waveclear and poke ability in the laning phase, so we max this first. Valkyrie W : Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

This is Corki s escape and gap-closing ability. Remember you can fly over walls with it too, for a quick escape. Gatling Gun E : Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.



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