Possible duplicate: gaming. As a high-Gold League player i played several times against bronze league, usually at times where no sane person in my region is usually online.
It seems SC2 favors people from the same league but if it can't find someone it extends the search i think it says that as a message when searching to include lower leagues. The less people online, the lower the chance to get someone from your league.
Add a comment. Active Oldest Votes. Improve this answer. PeterK PeterK 2, 5 5 gold badges 26 26 silver badges 37 37 bronze badges. I had an "Even" match playing against Gold I was Bronze at that time, now Silver , and had a match against a Bronze player when in Silver and he was "Slightly favored".
Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame. Featured on Meta. Overwatch League. Log In. All News. StarCraft II. Blizzard Entertainment July 26, To play a ladder match, click the Multiplayer menu item in the top left, select a mode from 1v1, 2v2, 3v3, or 4v4, select a race, and then click Find Match.
After playing in five placement matches within one mode e. Note that Free For All FFA or arranged matches where you choose to play against specific friends do not count toward placement in a league, or ranking up or down within the ladder system. Q: How do I form an arranged team?
For example, my friend and I want to play 2v2. A: Invite your friend either by right-clicking them in your friends list, or right-clicking their name from another screen such as a score screen or their profile. When right-clicking their name you'll see an option to invite them to a party. Once you're in a party, click the Multiplayer menu item in the top left, and select the team size according to the number of people in your party.
In your specific case, you'd choose 2v2. From this, we are able to determine your general level of ability and place you in a league that we believe to be appropriate for your skill. Does the system take into account stats gathered from within a match, e. No, the system only cares about whether a match was won or lost, and the skill of the participants. A league is a rough measurement of a player's skill.
By completing your five placement matches you'll be placed into one of these leagues. There's also the practice league for players who are starting out, and other special leagues may be created in the future to provide rankings that differentiate the top players.
Leagues are divided up into divisions consisting of at most teams or individual players in the case of 1v1. Those teams or players compete for the top slots in each division. In the future, there will be tournaments to determine the top players in each division and the winners will compete to determine the top players in each league. The system is divided up this way so players can track meaningful progress within their division while competing against others of similar skill.
How do I move up in rank within my division? After having completed their placement matches, players start out with 0 points. The number of ladder points is only weakly correlated to skill. Especially if players have unspent bonus pool, ladder points tend to measure activity level much more strongly than performance. On November 15, , Blizzard released a chart for season 4 explaining the point cutoffs required to almost be guaranteed a promotion.
The charts also contain information for team formats and for all regions. Note that this chart reflects the Wings of Liberty ladder, and no such chart has been published for Heart of the Swarm, where the league populations, bonus pool accrual rate, and season length are different.
You earn or lose points by winning or losing matches, respectively. To simplify how it works in practice [11] :. As of Patch 2. When a game is lost, points are subtracted from the bonus pool of the player. The Bonus Pool is the sum of all "bonus points" a player can get, which are added to the rating points a player earns after a victory or, in the case of a defeat, points are deducted from the bonus pool rather than the player's ladder points.
The Bonus Pool serves two purposes: to encourage players to play games so their points are always trending upward, and as a global decay mechanism since all players have equal access to the same amount of Bonus Pool. Players receive Bonus Pool points at a set rate per league.
Before Season 3, all players received points at the Master league original rate. Season 3 introduced a separate accrual rate for leagues below Master. A player joining StarCraft freshly after the start of a season instantly receives the Bonus Pool as if he started at day 1 of the Season.
This change was made in Patch 1. Bonus pool accrual rates have been tuned for team matchmaking modes to make them more competitive: [4].
This rating decides which opponents a player will meet, and tries to quantify their skill level. Each play-season the visible points will be reset, while the skill rating, MMR, stays intact. Since Patch 3. There also is a value " sigma " that measures how uncertain the system is of a player's MMR.
This is usually high if a player has not played many games recently, or if they are on a winning or losing streak. Sigma is used to calculate how wide a player's search range should be, and by extension how much their MMR will change as a result of playing rating-distant opponents i. In Patch 3. MMR is now visible for players, each ladder league below Grandmaster is split into three tiers, and the post-game screen now shows specific information about a player's current skill rating, how close they are to the next tier, and the upper and lower limits of their current ladder tier.
The MMR boundaries are based on a prior distribution from the previous season, and during each season roll, the values are recalculated for the upcoming season. In Heart of the Swarm, if a player did not play any matches for an extended period of time, their MMR would decay, or automatically decrease. The details of the system are unknown, but it appears to be a linear decay, [17] and Blizzard has confirmed that decay begins after 2 weeks of inactivity, and decay stops after 4 weeks of inactivity.
If a Seasonal Placement Match was not played last season, then MMR and uncertainty are both reset to their default values and the system effectively "forgets" about that player.
A special note about this, though: Random Team MMR is linked with 1v1 MMR, which means that if no 1v1 games were played last season, but Random Team games were played, a player's 1v1 MMR would not be reset at the start of the next season. MMR decay was removed in April Every arranged pair of 2v2 players is given a single rating. In 2v2 random match-ups, an average rating of the two players will be compared to their opponents rating.
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