What happens if you ko raikou




















You might get Entei before encountering Raikou, which is an equally lucky find, but maybe not the one you were looking for. But if you do encounter Entei though, most of the below considerations still apply if you wish to try to catch it anyway. Finally, once you've ran into it, it's time to battle. Raikou will attempt to flee every turn, so if you're whittling its health after multiple battles, you'll only have one turn to do so.

If you want to actively battle it, make absolutely sure your Pokemon can handle a level 40, powerful Electric type. And, make sure you have a way to trap it. Though Umbreon learns Mean Look rather late, so this specific example isn't an option if you're trying to catch Raikou at an earlier level and, in fact, if going for it as early as possible, straight-up battling it is NOT recommended. Luckily though, Raikou only knows Spark and Quick Attack for damage, which comes off its weaker physical attack, so sponging its hits shouldn't be too hard.

Raikou will take many balls to catch, no matter your approach. A Master Ball is the best option here, but Kurt's Fast Balls or, if at night, store-bought Dusk Balls also work wonders if you're battling it. If throwing a ball at the start of battle, your best option will definitely be the Quick Ball since you'll never see more than the first turn of battle with this method. From this point onwards, you can fight the gyms in any order, though you will need to retrieve the Machine Parts from the Cerulean City gym before you have access to the earlier portion of Kanto.

Feel free to anticipate or postpone any battles as needed. Not overly impressive, but Spark is a STAB and Reflect does help cover its weaker defensive stat while also providing team support. At level 43, it will learn Crunch , a much better coverage move than Quick Attack. From there, level 64 will give you Extrasensory , another coverage move for Raikou with good power, but this time also working off the Special Attack. Level 71 gives you Rain Dance , a move without much relevance to Raikou until level 85 or if you've used a TM.

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Anonymous comments are disabled in this journal. Your IP address will be recorded. First, it will be found in the north of Cianwood City. After you encounter it there, you will shortly find it outside the entrance of Mt. Mortar in Route Pokemon trading card game. What happens if you faint Raikou in SoulSilver? How do you stop Raikou from fleeing in soul silver?

What happens if Entei faints SoulSilver? Additionally, Flying to a new location will cause Raikou and Entei to move to a random route. Therefore, you have to trap Raikou or Entei on the same route you are in to encounter it and have a chance at capturing it. A good strategy would be to Fly to a city or town that leads to multiple routes, such as Mahogany Town, and move between the town and the routes next to the town until one of the beasts arrives at one of these routes.

Although, if Raikou or Entei are at a route that has a gate as its entrance, then you can just go to that route and capture them. For example, if a legendary beast moves to Route 44 and you're in Mahogany Town, then you would move to Route 42, and if all goes well Raikou or Entei will have moved to the same route, but if your chosen beast is on Route 43 which has a gate as its entrance , then just go through the gate to enter the route and it will still be there.

Luckily, Raikou and Entei have a high encounter rate whenever you're both in the same route, and they can appear in grass or water, so if they're on a route with water you can Surf to find them. Roar will make this a tough capture since it can end the battle instantly and force you to hunt down Raikou again for another chance. Additionally, Roar ruins the "one under" strategy since it always goes last, so you may need an additional turn to ensure that Raikou has the Speed you want.

Reflect can be annoying by prolonging the battle, since it reduces the damage done by your physical attacks, making it harder to whittle down Raikou's HP with False Swipe. Roar is definitely the move to watch out for, as it forces you to flee and go through the process of tracking Entei again. Additionally, Roar ruins the "one under" strategy since it always goes last, so you may need an additional turn to ensure that Entei has the Speed you want.

When facing these two legendaries, you will definitely want a way to neutralize Roar. One way is to use Taunt, which Gallade and Mew can learn via TM, to stop them from using it for a few turns. Should something happen such that you have to end the battle before you can catch them, do not worry; any damage or status you may have inflicted on it will still be present come your next encounter.

Fortunately, its PP will be fully restored on your next encounter, so you don't have to worry if the first battle was a long one. Finally, if you're planning on soft resetting these two, it is easier to do so the first time you release them from Burned Tower than by re-releasing them by defeating the Elite Four.

By the time you get to release the beasts you should have been able to level up Gastly to a high enough level and it should be a Haunter or Gengar, if you are capable of trading with someone.

That said, the Gastly line is frail and Hypnosis does have low accuracy, so it won't be an easy capture, but at this point this is one of the best set ups you can have, unless you have access to a Master Ball by trading. Like Raikou and Entei, Suicune will flee from Burned Tower when you approach it, but unlike the other beasts, Suicune will appear before you in the overworld multiple times throughout the game.

The instances where Suicune appears being: on a ledge on the north side of Cianwood City, behind a small tree on Route 42, on the water in Vermilion Harbor, on the water on Route 14, and finally on top of the hill at the end of Route Suicune will remain atop the hill on Route 25 and give you the opportunity to catch it. Suicune is at level 40 when you finally battle it. There isn't anything noteworthy about Suicune's moveset, so it shouldn't give you any problems while you're trying to catch it.

Once you've dealt with Suicune, Eusine will accept that you were the one meant to catch Suicune instead of him and leave. Articuno makes its home in the Seafoam Islands on Route 20, specifically on the lowest floor of the Islands, and only appears after you have obtained all 16 badges. The move Strength is necessary if you're entering the Seafoam Islands from the left of Route 20 where the entrance to Cinnabar Gym is located ; otherwise, you do not need it.

Articuno appears at level Reflect will reduce the damage done by your physical attacks, so if you're using False Swipe to reduce Articuno's HP to 1 you will spend more turns trying to get the job done. AncientPower can be annoying if it manages to provide Articuno with some boosts. Zapdos appears outside the Kanto Power Plant after you have obtained all 16 badges. Zapdos appears at level As usual, AncientPower is only an issue if it manages to boosts Zapdos's stats.

Another thing to keep in mind is that since Zapdos is outside, unlike the other two Kanto birds, you're going to have to wait until — to use Dusk Balls to their full capacity. Once you've captured Zapdos simply use Fly to leave the Power Plant.

Moltres makes an appearance in HeartGold and SoulSilver along with the other two legendary birds, and following tradition, it has been moved to a new area. Moltres has been relocated to a cave above a waterfall in the entrance of the scenic Mt.

Silver, and just like the other two legendary birds, to encounter Moltres you must possess all 16 badges. Moltres is at level 50 when you encounter it. AncientPower can pose a problem if the AI gets lucky with the boost, but it shouldn't be your immediate concern. Safeguard prevents you from inflicting sleep on Moltres consistently and prolongs the battle, which can cause Moltres to Struggle.

Once you're done with Moltres you can use an Escape Rope to leave Mt. Silver, but don't forget to pick up an Expert Belt in a small cave you passed by on your way to Moltres if you haven't taken it yet. Of course unlocking Cerulean Cave won't be easy, as it requires you to have all 16 badges. Cerulean Cave itself is a winding dungeon, so definitely stock up on Super Repels before attempting to navigate it.

Mewtwo appears at level Once you're done with Mewtwo, simply use an Escape Rope to exit Cerulean Cave, or if you want to conserve items, there is a ladder that leads back to the entrance behind Mewtwo. Latios's and Latias's IVs and nature are determined once you leave the fan club and speak to Steven, not when you encounter it in the wild. Thanks to the Levitate ability, Arena Trap will prove ineffective. When it is released, your Dragon will appear on a random route.

Afterwards, each time you enter a different area that does not have a gate brown building with green roof and is not a cave, it will move to an adjacent route. Additionally, Flying to a new location will cause Latios or Latias to move to a random route. Therefore, you have to trap it on the same route you are in to encounter it and have a chance at capturing it.

A good strategy would be to Fly to a city or town that leads to multiple routes—Cerulean City would be best—and move between the city and the routes next to the city until your Dragon arrives at one of these routes.



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