When is nexus tera




















It seems that, over the last fifteen years or so, China has heavily invested in building up a series of amazing modern cities. This was done with great attention to detail and at enormous expense. Beautiful parks dot the landscape, giant sculptures and monuments tower over ornate squares, and modern skyscrapers tower over the skyline.

All of this was done with the anticipation that people would want to come and live in these majestic modern cities. And then…crickets. No one came. Giant swaths of territory in these bejeweled creations sit empty, populated only by maintenance workers and caretakers.

Looking at photos of these deserted structures fills me with the same wistful longing that I get when I see images of those bumper cars in Chernobyl, or the Six Flags in New Orleans that was abandoned after Hurricane Katrina.

There is so much potential there for life, endless echoes of activities long since ceased, a restless and lonely silence where there should be the hustle and bustle of human existence. But I did get those feelings while playing Tera, the MMO that has been reworked and released on consoles. I mean that the game contains a giant and beautiful virtual world, but Tera has evolved since its initial release on PC to give players a million reasons not to explore its glorious vistas.

As a result, huge parts of Tera feel like those abandoned Chinese cities, with amazing spiraling hub areas and gloriously scenic country sides waiting patiently for visitors that will never arrive. Plopping this MMORPG onto console - with years of change and streamlining performed to refine the experience of PC players already in place out of the box - creates an amazing sensation of discord.

As a result, I found myself wandering the realm by myself, just to see the sights and pay respect to the development team that constructed them. I created a character and launched into my first series of quests. It was all going fine for a while, and I was having a good time. Levels in Tera come at a furious rate, and before I knew it, I had progressed far enough that I was ready for my first instance.

The five-man dungeon that I ran was fast and fun, not offering much of a challenge, but allowing me to get a feel how the game structures instances. After running it, the game prompted me to try it again, so I did. When I came out of my second run, I was over-levelled for the next quest chain.

I still ran through the quests, but it felt very much like I was spinning my wheels. I was able to one-hit all of the enemies, even the tougher ones that lurked deep in enemy territory.

With the difficulty so low, I was quickly ready for the next instance. Once again, I cruised through the dungeon with little difficulty, and once again, when I came out, I was too powerful for the next quest line. Nonetheless, I set forward on my next missions. It was somewhere about this time that I noticed that Tera had been prompting me to move directly to the next instance. Every day upon log-in, Tera presents players with five or so daily quests, specially tailored to whatever your current level is.

Until this point, I had been completing the quests on autopilot. Just by playing the game, I had been completing the dailies without even paying attention to them. When I finally went in to actually check what my dailies were, I saw that I could just queue up for the next level of instances without earning access by questing. And from then on, questing felt like a waste of time.

Players can just progress from instance to instance, leveling up and gaining new gear just by grinding dungeons. This process is so fast and easy that there is no reason to ever really go questing out in the wild.

There is a giant, beautiful world in Tera, and very little reason to visit any of it once you have progressed past the first dungeon. Even daily quests that require players to kill a certain number of level appropriate monsters offer UI to transport the player directly to the zone where the monster resides, side-stepping any story or context.

But for new players, the effect is jarring. The good news is that the instances that are now the primary focus of Tera are really fun. The difficulty does indeed ramp up, and after the first five or six dungeons players can expect to work for their wins. The Nexus appears high in the sky, and monsters spew out from it. The Nexus appear above Northern Shara. Players can participate in the Nexus event to acquire gear, Agnitor Reputation , and Agnitor Credits.

Nexus was added to game in June It been disabled since a patch from December 16, If a player participates in two successful Nexus Portal closures, they gain the ability to enter the Nexus Traverse to defeat even more Nexus Creatures for more rewards. Continents Provinces Dungeons. Items Consumables Crafting Materials Quest items. Metal armor Leather armor Cloth armor.



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